NVIDIA’s DLSS 5 Neural Rendering is already expanding beyond the RTX 50 series thanks to modders, with the technology now running on AMD Radeon RX 9000 GPUs as well. At the same time, NVIDIA has confirmed that official DLSS 5 support for RTX 40 is in development, adding an important new development just one day after the technology’s initial launch.
✅NVIDIA Confirms DLSS 5 Is Coming to RTX 40
DLSS 5 is currently officially available only on NVIDIA’s RTX 50 series, but that will eventually change. NVIDIA has confirmed it is working to expand DLSS 5 support to previous-generation RTX 40 GPUs after focusing on optimizing the technology for Blackwell. NVIDIA describes DLSS 5 as its most demanding AI-based model to date, and the company is currently prioritizing performance improvements on RTX 50. Further updates are expected toward the end of autumn, although NVIDIA has not provided a specific release date for official RTX 40 support. In the meantime, modders have already managed to get DLSS 5 running on RTX 40 GPUs. A GeForce RTX 4090, for example, can already use the technology through unofficial modifications, although the performance cost remains extremely high.
✅DLSS 5 Is Also Running on RTX 20 and RTX 30
The modding community has also been experimenting with DLSS 5 on older RTX hardware. Initial implementations on RTX 20 and RTX 30 GPUs were extremely limited, with some early tests reaching only around 1 FPS. However, continued development has significantly improved the situation. A GeForce RTX 3060 has already been demonstrated running DLSS 5 at 1080p with Frame Generation, reaching around 60 FPS in testing. These implementations remain unofficial and require community-made tools, but the progress shows that DLSS 5 is not necessarily restricted to the RTX 50 architecture from a technical perspective.
🔴AMD Radeon RX 9000 GPUs Can Run DLSS 5 Too
Perhaps the most unexpected development is that DLSS 5 Neural Rendering can now also be executed on AMD hardware. A developer-created tool has been used to run the technology on an AMD Radeon RX 9070 XT. The current implementation is far from practical, however. In one demonstration, performance dropped from approximately 86 FPS to just 11-12 FPS after enabling DLSS 5. Despite the massive performance penalty, the result is significant because the Neural Rendering effect is actually being applied to the scene on an AMD GPU. The implementation is unofficial and still under active development, so its performance could improve substantially over time.
📉DLSS 5 Comes With a Major Performance Cost
While DLSS 5 can improve visual quality, the current implementation comes with a substantial performance cost, particularly when Neural Rendering is enabled. Testing with NVIDIA’s RTX 50 series shows just how demanding the technology can be. At 4K, an RTX 5090 reportedly drops from around 192 FPS without DLSS 5 Neural Rendering to approximately 76 FPS with it enabled. An RTX 5080 falls from roughly 185 FPS to 53 FPS. At lower resolutions, the performance impact remains significant. An RTX 5070 Ti running at 1440p reportedly goes from around 244 FPS to 86 FPS, while an RTX 5060 at 1080p drops from approximately 240 FPS to 73 FPS.
This is partly because DLSS 5 Neural Rendering is not simply another conventional resolution upscaler. The Neural Rendering stage operates at the output resolution, adding considerable computational workload on top of the existing rendering pipeline.
⬆️DLSS 5 Also Increases GPU Power Consumption
The performance hit is not the only concern. DLSS 5 can also substantially increase GPU power consumption because of the additional AI processing required by Neural Rendering. Measurements collected by ComputerBase show that an RTX 5090 can approach 500W of power consumption when DLSS 5 is enabled at 1440p. Higher power consumption naturally leads to additional heat generation and greater fan activity. This creates an interesting trade-off for users: DLSS 5 can enhance visual detail, but the current implementation may require significantly more GPU power while delivering a relatively small visual improvement in some officially supported games.
💻Multi Frame Generation Is Also Reaching RTX 40
Another major development concerns NVIDIA’s Multi Frame Generation. Modders have already demonstrated NVIDIA’s own Multi Frame Generation running on RTX 40 GPUs, rather than combining NVIDIA and AMD frame-generation technologies. The dynamic implementation can automatically switch between different frame-generation multipliers depending on the workload. Tests have demonstrated modes ranging from 2x to higher multipliers such as 4x, 5x and 6x. Recent improvements also make Dynamic Multi Frame Generation work more smoothly with V-Sync enabled. In games such as Cyberpunk 2077, this can provide a more consistent presentation when using high refresh-rate displays.