The Editor can be used to create mods, with the ability to import, export, and view many files including textures, meshes, and audio with an massive amount of features to help you along the way.
The Mod Manager is designed for simplicity, allowing you to import, play and combine mods made by others
(or yourself) exported by the Editor, all in a few clicks.
• Fixed error when exporting some meshes (Editor)
• Fixed potential issues with saving/loading projects (Editor)
• Added Batch Import Faces feature (Editor)
• Updated HelixToolkit to V3, improving functionality, stability and performance of the mesh viewer (Editor)
• Fixed one message box in the NewWaveAsset Editor not being anchored to the main application window (Editor)
• Added automatic trophy skeleton selector for trophy mesh import and export, configured by a setting (Editor)
• Improved performance of opening a mesh in the mesh viewer (Editor)
• Fixed error when reverting an added asset open in the texture editor (Editor)
• Improved performance of exporting all EBX paths or names (Editor)
• Added progress reporting to batch texture exporting (Editor)
• Added Batch Add Wardrobe Variations feature (Editor)
• Improved functionality, performance, consistency and progress reporting of exporting multiple chunks from the Chunk/Res explorer or the Tools menu (Editor)
• Improved accuracy of BundleRefTable modifying to do with parent relationships (Editor and Mod Manager)
• Improved Add wardrobe item logic to be far more accurate, and to fix issues (Editor)
• Add wardrobe item now also duplicates any cloth assets (Editor)
• Added Separators in the applied list, with support for giving them names (Mod Manager)
• Added icons to Apply All and Unapply All menu items (Mod Manager)
• Fixed issue where you couldn't add strand hair when the base ID didn't have a strand collider (Editor)
• Fixed error when trying to add a trophy with certain base IDs (Editor)
• Fixed crashes in game when using multiple mods that add the same face ID with different mesh assortments (Mod Manager)
• Add toggle to show textures button in mesh viewer, to toggle between the color and normal textures (Editor)
• Fixed issue where "References to" and "References from" labels were swapped (Editor)
• Updated Oodle to 2.9.15 (Editor and Mod Manager)
• Improved performance and memory usage of TOC signature rewriting (Editor and Mod Manager)
• Improved performance of adding new assets to existing bundles (Editor and Mod Manager)
• Improved performance of generating modding cache (Editor and Mod Manager)
• Added more known legacy file names (Editor)
• Updated FC26 SDK (Editor)
• Updated third party dependencies (Editor and Mod Manager)Â