KUNOS Simulazioni and 505 Games are pushing Assetto Corsa EVO
firmly into its next phase. The 0.7 update, arriving later today,
introduces the first public version of the game’s SDK editor, four new
vehicles, a completely rethought safety rating system, and a
long-overdue particle effects overhaul. For a game that launched into
Early Access back in January 2025, this is easily its most strategic
step yet.
ðŸ› ï¸ The editor tool finally arrives
Modders, start your engines. Update 0.7 marks the debut of the Assetto Corsa EVO SDK app, an editor tool built on the same pipeline KUNOS uses internally. Right now, it’s focused solely on custom vehicle creation for single-player racing. Liveries and custom tracks will come later, and multiplayer support for user-made cars is also on the roadmap. It’s the first real move toward turning EVO into the open, community-driven platform that made the original Assetto Corsa legendary.
Four new cars join the roster
This isn’t a lightweight drip-feed. The 0.7 update adds four proper machines spanning Japanese heritage and modern GT3 pedigree:
- Audi R8 LMS GT3 Evo II
- Datsun 240Z (two variants)
- Porsche 935
- Porsche 911 GT2 RS Clubsport Evo Kit
From one of Japan’s most influential coupés to two generations of Porsche customer racing royalty, it’s a nicely balanced mix of icons and track weapons.
EVO Safety Rating: close racing finally pays off
Most safety systems just reward you for not hitting things — which, paradoxically, encourages hiding at the back. Assetto Corsa EVO’s new EVO SR (available through the web-based Daily Racing Portal) flips that script. It rewards the presence of close, clean racing: fighting for position, lapping traffic, or running nose-to-tail in a five-car train. Contact penalties scale by severity — a light brush at corner exit barely registers, while a heavy collision stings properly. Solo wall taps and slipstream nudges don’t affect your rating at all. It’s a smarter, more realistic approach that actively encourages battling instead of hiding.
Particle effects get a serious upgrade
Drift fans, this one’s for you. The new particle system delivers physically responsive tyre smoke during wheelspin, slides, and proper drift work. Gravel and grass excursions kick up believable dust, wet weather produces accurate spray, and collisions now have impact effects that actually feel consequential. The simulation depth was already there — now the visuals finally match it.
And a whole lot more
Beyond the headline features, the 0.7 update includes a long list of visual, gameplay, UI, and quality-of-life improvements. No full patch notes just yet, but expect the usual early-access polish pass. The update goes live later today, so clear some drive space and prepare for louder tyre smoke.