The latest update to the FIFA Editing Toolsuite ( 2.2.1 ) introduces several improvements to the Editor and Mod Manager, focusing on face and hair imports, texture handling, and overall stability.
🛠️ Key Changes
- Improved support for FC 27 for importing face variations and hair meshes, fixes for shading issues in FC 24, FC 25, and FC 26, and faster texture imports with more accurate mipmap generation.
- The Editor also adds new options for goal posts and their textures, along with improvements to mesh duplication, asset management, and export handling.
- The Mod Manager receives crash fixes, clearer warnings for mods with identical filenames, and improved handling of duplicate mods.
- It also includes several additional interface improvements and general fixes.
📄Changelog 2.2.1
- Added support for adding Hair and hair accessory meshes to existing FC 27 face variations (Editor)
- Adding a face or face variation in FC 27 now copies cloth hair as regular hair (Editor)
- Fixed adding a face variation in FC 27 failing for some faces with rare asset types (Editor)
- Adding a face variation in FC 27 no longer marks other faces' assets or the source face's cloth simulation as modified (Editor)
- Fixed faces imported into FC 24, FC 25 and FC 26 having broken shading in game (Editor)
- Removed the Clear Compute Graph setting, as player meshes imported into games before FC 27 now always have it cleared (Editor)
- FBX mesh imports now fail, listing the missing bones, when vertices are weighted to bones the skeleton doesn't have (Editor)
- Added support for "nrm" for face normal files in face import (Editor)
- Texture mipmaps are now generated the same way as EA's, fixing the colour under transparent areas turning black in them (Editor)
- Fixed textures resized on import losing the colour under transparent areas (Editor)
- Legacy textures are now resized on import the same way as EA's (Editor)
- Greatly improved texture import performance by generating mipmaps much faster (Editor)
- Added Add Goal Post (Editor)
- Added Batch Add Goal Post Textures (Editor)
- Fixed Duplicate menu item in the EBX asset context menu not adding the copy to bundles the project had added the original to (Editor)
- Duplicated meshes now keep their LODs streamed like the original's, instead of storing every LOD in the bundle (Editor)
- Fixed Add Trophy in FC 27 adding a blue noise texture that FC 27 trophies don't use (Editor)
- Fixed a crash when collapsing a mod category on certain displays (Mod Manager)
- Fixed the close-game prompt sometimes staying open after the game exited (Editor and Mod Manager)
- Identical copies of mods are now removed when moving mods to the mod library, instead of being reported as duplicates (Mod Manager)
- Clarified the warning shown when two different mods have the same filename (Mod Manager)
- Open Game in New Window now lists the newest games first, like the game selection window (Editor)
- Added Reset Width to the left pane's splitter: double-click it, or right-click it and choose Reset Width (Editor)
- Added icons to the scroll bar right-click menus and removed their Page Up and Page Down items (Editor and Mod Manager)
- EBX XML exports, Lua source exports and Dimensions Checker results are now saved without a byte order mark (Editor)
- Fixed exporting a NewWave data set failing the first time after exporting a different data set (Editor)
- T3DB databases with deleted records are now rejected instead of loading those records as rows (Editor)
- Added more known legacy file names (Editor)
- Updated packages (Editor and Mod Manager)