Features:
- Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
- kits per team configuration
- kit types (normal, GK, CL)
- kit icons
- kit colors (for kit selection menu, etc.)
- add/remove kits to team (up to 10 kits per team)
- conversion of unlicensed team entries to licensed (to enable CL kits)
- ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
- ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
- ability to delete licensed team entries via popup menu
- saved .bin files are always zlib-compressed
- improved team filtering by name - filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
- filters accept team Id's and team names
- hex color-codes displayed in color pickers
- export/import of individual licensed team entries via popup menu
- mass csv export/import for all teams
- colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2018)
- ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
- EXPERIMENTAL - realUni .bin config files editing (see File > Settings ... for further instructions on how to enable this feature) - realUni .bin config files also seem to be unchanged when compared to 2017, but no guarantees that kit configs actually work in-game - always make backups.
Disabled features from previous versions:
- kit preview option - due to new .ftex format used in PES 2018
- synchronization with EDIT00000000 - no way to decrypt EDIT00000000 yet
What files do I need to use ...
For compatibility with the game which does not use data packs:
- Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)