MLB 2K10 Gamespot First Look
  POSTED January 15, 2010
Last year's game suffered from a number of problems, and Visual Concepts is quick to point out that the game didn't get the traditional development cycle afforded to most sports games. But the development team is also quick to point out that this year is different and that MLB 2K10 has already benefited from having more months devoted to it, specifically the tweaking of preexisting features based on feedback from the community and critics alike.Â
- For example, things like how a batter performs at night or during the day. How a batter does against a particular pitcher in a certain park, pre-All Star break or post-All Star break. 2K Sports throw that into the mix so that a batter will get a little bit of a boost or a hit, depending on the situation. "If you're throwing Pettitte against Longoria, Pettitte might have a little bit of an advantage just based on the way they've played over the course of their careers."
- For batters, all of this data factors into a feature called Batter's Eye, which (depending on the skill of the batter) gives a split-second glimpse of what the pitch is and where it's going by quickly flashing that information onscreen.
- You'll be able to take three kinds of swings--power, contact, and defensive
- Unlike in last year's game, you first select the type of pitch you want to throw and then make the appropriate motions on the analog stick to make the throw. For example, the fastball has one of the easiest motions at this point, requiring a simple down motion on the stick and then a quick up motion when the pitching rings on the screen even out.
- Fielding is a bit more straightforward than other aspects of MLB 2K10. However, it's worth pointing out that special attention has been paid to animation.
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