Codemasters released the official F1 2010 Patch 1.01. It´s about 23 mb and it addresses a variety of issues with the AI, pit stop & puncture problems as well as performance issues. Furthermore, the patch introduces a DirectX 11 mode and broadens the title’s hardware support to multi-monitor setups.
“Pit-in” OSD indicator now appears after the player is advised to pit to repair car damage
A number of shadowing improvements have been added
Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
Balanced the effects of the drying line created by cars when in a wet race
Balancing improvements have been made to AI drivers to prevent unexpected race results
Corrected an issue AI cars would not attempt to move out of the player’s way when under a blue flag on an in / out lap during practice and qualifying session
Corrected an issue where ABS would become enabled when selecting to “drive out” out of the pit lane in a race weekend
Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
Corrected an issue where AI times were being reported incorrectly on the first lap
Corrected an issue where AI were being disqualified during wet races in Montreal
Corrected an issue where car driving style was defaulting to “Wet” in network sessions
Corrected an issue where damage to AI cars was being inconsistently applied
Corrected an issue where disqualified AI cars would cause network races to end prematurely
Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
Corrected an issue where flashback would become disabled after resetting to track
Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
Improvements have been made to the pitting process to prevent the player getting stuck.
Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
Corrected an issue where research path choice was not being carried over to subsequent season
Corrected an issue where save data is reported corrupted
Corrected an issue where sessions in progress would appear on the server list after quitting a network session
Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
Corrected an issue where the player is told to copy their team mate’s car setup
Corrected an issue where the player was able to pass through other cars after restarting a session
Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
Made penalties less likely to be awarded after spinning out on the track
OSD now displays time gap between cars on the sector and lap split times
Reduced the frequency of penalty warnings given for minor collisions
Reduced the frequency of punctures received from standard tyre wear
Sector times for the car on pole position is now shown in the split times on the OSD
Tuned the grip properties of the tyre compounds in different weather conditions
A number of localisation issues have been resolved.
Added benchmark mode from graphics menu
Added native support for the ìLeo Bodnar SLI-Pro steering wheel controllerî circuit board
Added support for AMD Eyefinity / Nvidia surround multiple monitor modes
Added support for crossfire / SLI and multicore GPUs.
Added support for DirectX 11
Added support for Intel SandyBridge processor and graphics
Added support for the Thrustmaster GT Experience steering wheel
Additional (D-Box) motion platform support during pit stops
AI cars now correctly reduce speed when damaged
Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively
Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback
Corrected an issue where drivers of ghost cars became solid at certain camera angles
Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
Corrected an issue where the driver head would bob extremely violently on certain machines
Enabled access to the Advanced Wheel Options for all users
The replay file can now be saved as an external file and played back within the game