Beta 3 version fixes a problem during BH regeneration present in the previous version. The package also includes the Beta 2 version of RX3 Master that allows to save RX3 files as well as to import/export images. Be aware that RX3 master works only with texture files and not with 3D model files, if you try to open an RX3 files that is not a texture files you will get an info message and the file will not open.
Beta 2 fixed the crashes occurring during the inflation of compressed files (thanks to Ludo for his valuable suggestions).
The first beta version of File Master 11 is available now. It allows you to browse data.big files, import and export files. The package includes also a very preliminary beta of Rx3 master for viewing some of the rx3 formats.
"Another (small) step toward the full editing of the game! Fifa 11 uses 5 types of data compression, the "traditional" method already used by previous PC version (recognizable by the signature 10FB) a method called "chunkzip" that is mainly a variant of the deflate algorithm, two variants of the 10FB compression that are called respectively "chunref" and "chunkref 2" and a last method that should be a variant of chunkzip, let's call it "chunkzip 2" but that I was not able to decrypt yet. Fortunately only a limited number of files are compressed with this method so we have the possibility to export and import all the important files. One problem of the file system of FIFA 11 is that the .big files are "very big" ... oh yes what did you expect... it's in the name ! Though I have worked on code optimization this makes quite slow to modify them... the approach I think to use in CM11 will be to add new files directly in the folders and just delete from the original .big the files that we are going to replace. What's good is that the folder structure of FIFA 11 is quite clean and easy to understand so we are going to mess the game folder with thousands of files." said Rinaldo