Installation:
Place all files in your NBA2k11 Directory. To uninstall, just delete the files.
Notes:
The colors may differ with each monitor. Please refer to this guide to tweak to your liking. Open enbsereis.ini and find [COLORCORRECTION].
DarkeningAmountDay=(-100..100) how much to dark or to bright dark screen areas at day time. Negative values makes brighter, positive darker. Day and night computes from overall screen brightness. Actually when this value is negative, dark pixels of screen became brighter and bright screen pixels almost not change. When this parameter is positive, dark pixels became even more dark and bright pixels still the same.
ScreenLevelDay=(0..100) level of screen brightness in percents, that determined as day time. It's easy to compute brightness in any image editing software by blurring game screenshots. For example, Adobe Photoshop in filters have Blur->Average, it produce RGB color of screen brightness, now choose one from R, G, B components that have highest value (info panel, minimal 0, maximal 255 for 8 bit per channel images), divide it by 256 and multiply by 100, result will be screen brightness in percents. If screen brightness in the game higher than this parameter, it will be day time any way, for lower value, all brightness dependent parameters will be interpolated between night and day presets.
ScreenLevelNight=(0..100) level of screen brightness in percents, that determined as night time. Description is the same as for ScreenLevelDay.
DarkeningAmountNight=(-100..100) how much to dark or to bright dark screen areas at night time. Negative values makes brighter, positive darker. Positive values recommended for more natural nights, but negative values simulates eye adaptation to dark areas when you goint in to shadow from light. Description is the same as for parameter DarkeningAmountDay.
GammaCurveDay=(-10..10) gamma correction at day time. Negative values increases halftone brightness (pale image), dark and bright pixels not much affected. Positive values decrease halftones brightness (contrast, intensive image), again dark and bright pixels not much affected, also image became more colorful. In most games negative values for this parameter will make more realistic look, but this depends from games, how they are designed.
GammaCurveNight=(-10..10) gamma correction at night time. Description is the same as for GammaCurveDay.
ColorSaturationDay=(-10..10) color saturation at the day time with negative values decreases, producing gray image. Positive values makes colorful images. Some games require this parameter, especially some Japaneese ported from consoles.
ColorSaturationNight=(-10..10) color saturation at the night time computed from screen brightness. Description is the same as for ColorSaturationDay.
UsePaletteTexture=(0,1) use special user defined texture to control color correction. When active, all parameters except ScreenLevelDay and ScreenLevelNight inactive and computed from palette image. For more detailed description read special section about palettes.
SPECIAL THANKS TO C3POT FOR ALL THE HELP!!!
Credits to:
Boris Vorontsov
Globetatoo
johndoe22