Here is a David Robinson I converted. Combo of a couple faces from UBR. Feedback is appreciated
*ALSO: How did I do these cyberfaces you are seeing? I Used Render to place the hair on players that did not have it, and used the original players file (with the hair) to convert the render form (using 3DM tool). For example, the Melo you see on here, I took the cornrows from a Melo that had a good set of them, put them on the melo redner head that I liked, deleted the fu man chu in blender, and moved up the head band slightly. After that, I went into Paint.net and added only the hair to the flattened face of the melo I just placed cornrows on (using cornrows from the top of the head of a melo I liked), and replaced the flattened face in 3dm. I replaced all of those DDS files in 3DM to match the melo face I liked, with the exception of the hair file (because i wanted him to be the Nuggets Cornrows melo). The render form I created in blender converts over successfully because the hair is the same, and he doesnt have different facial hair sticking out. I DO NOT RECOMMEND USING NBA 2XTOOL to mess with render forms. It will only work if you get lucky, and you are really close to the original form. These took a lot of work, without the original cyberfaces I could not have done these. So thank you SO MUCH to the UBR folks (HAWK32, Shawnkemp, etc etc). If I left anybody out please let me know. Also, if you have any requests I can try to get them done. With the likes of somebody like erving, it was easy for me to just grab his Afro off of the UBR roster, and place it on the perfect erving head/face using blender. I will be working on a Robert Horry shortly.(also, for the record, I normally only do legends). In the case of PJ Brown, it was simply using Mike Browns render head shape, and converting over all of PJ browns DDS files to mike browns file, and he came out great. Let the legends and modding live on, I can't get enough.