Paulv2k4’s FIFA 12 Gameplay Patch
This gameplay patch has been designed and tested for Career mode gaming but can be used with other modes too. This is a personal little mod derived from Fidel’s and Regularcat’s attempts at achieving a better game (and succeeding). The key difference is I do not change any attributes/stats or team styles, just the way the game plays and how the AI approaches it.
[Install]
• Extract Zip to FIFA 12 Folder (Not the Game folder)
• Rebuild files using Fifa 12 i68Regenerator (found here)
[Compatibility]
• This mod will replace all other AI specific mods but not the databases (db files)
• This mod is compatible with all saved career modes
• This mod is compatible with all single-player game modes.
VERSION 1.2
[Gameplay]
-- Version 1.2
• FIXED bug with celebrations.
• The right-stick flick is not so powerful. The ball speed has decreased but you still can get past slow players.
• Tweaked ball speed so shots are not so overpowered in some situations.
• CPU defending is better at blocking shots and passes.
• CPU defending is more aggressive.
-- Version 1.1
• The ball is faster, looser and bouncier. In turn the spin modifier has been decreased.
• The tactics and mentality have been fixed and utilized.
-- Version 1.0
• No changes to player stats, no false improvements to AI.
• Fight and battle for the ball, feel the strength and pace of each player.
• Feel the game change as players improve when in form and decline when “rattled”.
• Improved AI understanding of the pitch.
• More aggressive attacking of space and full backs overlap.
• Players look for space to take long shots.
• Difficulty is no longer changed depending on AI team rating, a totally fair game.
• Very harsh game/match rating system, inspired from Football Manager.
[Career]
-- Version 1.2
• Player’s attributes will no longer decrease at an old age if the player is still playing well ( => 6 rating ) but if they play poorly they will decrease faster.
-- Version 1.1
• AI teams now only try to improve the core of the squad by looking at their 5 best players and then making an informed decision.
-- Version 1.0
• AI teams look more specifically for players they desperately need rather than needlessly buying.
• Players who are in the first team are now more expensive.
• Transfer listed players can be obtained for cheaper.
• Youth team players can now have 99 Potential.
• Youth team players can now be young as 13.
• Youth team players initial ratings can now be higher than 80. (rare)
[My Thanks and Respects To (CREDITS)]
• Fidel and Regularcat who provided their own gameplay patches.
• My friends who helped test these values and see some serious bugs along our career game.
• Iard68 for the i68Regenerator
[Discuss]
You can input what you feel is needed or report bugs here.
http://www.soccergaming.com/forums/s...d.php?t=175064