This is an adaptation of RM15 V1.4. Only a small number of features have been tested and confirmed to work. This was to allow a quick release.
VERY IMPORTANT
If using with the full version of FIFA 16, add the following line to general.lua:
useOriginalKitNumberIdentifier()
This will prevent missing texture errors on kit numbers as only the kit number files included with the demo have been made compatible with this mod. The full set will be patched later. You should not use custom number files when this statement is used.
No statements or naming conventions have changed since RM15 V1.4. Statements and naming conventions may change for the next version of this mod (RM16 V1.0).
Team and player files have not been included in the assignments folder in this version, but will still work.
From Revolution Mod 15
V1.4 Features
-Automatic Crowd Kits (Team Home And Away).
-Automatic Goalposts (Includes Net Support Posts).
-Automatic Substitute Bibs And Tracksuits (Away Team Variant For Generic And Tournament Assignments).
-Global Sleeve Type Replacement.
-Set Crowd LOD (Increase And Decrease).
V1.3 Features
-Automatic Corner Flag Poles
-Automatic Generic (Roof) Adboards
-Automatic Goal Net Support Post
-Automatic Scoreboard Clock Numbers
-Automatic Shorts Model
-Automatic Stadium Team Logo
-Set Crowd Size (Tournament Final, Team Versus League, League Versus League)
-Set Tracksuit Type Of Teams And Leagues
V1.2 Features
-Automatic Corner Flags.
-Automatic GK Gloves And Accessories For Specific Kits (Including Alternate GK Kits).
-Automatic Fan Cards (Tifo).
-Identify Player As GK (Allows Bench GK To Wear GK Kit).
-Identify Which Kits Are Replaced With Custom Kits In FUT (Avoid Clashes When Playing Online).
-Set Crowd Size For Tournaments, Teams And Matches.
V1.1 Features
-Automatic Stadium Seats
V1.0 Features
-All Generic Boots Are Replaced By Specific Boots.
-Assign A Specific Kit (GK And Outfield) To Use For A Specific Match.
-Assign Boots From New Library.
-Assign Custom Assets To FUT Team.
-Assign Different Textures To Static Adboards.
-Assign GK Kit To Outfield Kit (Includes Randomization).
-Assign Sleeve Length, Jersey Tuck, Jersey Fit, Sock Height, Undershirts, Undershorts And Winter Accessories To Players.
-Assign Winter Accessories To All Referees.
-Automatic Accessories (Includes Team Winter Gloves).
-Automatic Adboards (Includes Adboard Randomization).
-Automatic Arena Kits.
-Automatic Balls (Including Winter And Snow Balls).
-Automatic Banners (Home/Away, Tournaments, Specific Opponents).
-Automatic Boots (Includes Boot Randomization).
-Automatic Classic GK Kits.
-Automatic Crowd
-Automatic Faces (Includes Bump File And Randomization).
-Automatic GK Gloves.
-Automatic Goal Nets.
-Automatic Individual Kits (Squad Number, Player, Position In Line-Up).
-Automatic Kit Name Fonts.
-Automatic Kit Numbers Sets.
-Automatic Managers.
-Automatic Match Specific Referee Kits.
-Automatic Pitch Colour, Lines, Mow Patterns And Wear Patterns.
-Automatic Scarves.
-Automatic Skin Tones (For Tattoos).
-Automatic Specific GK Kits (For Teams With Generic GK Kits).
-Automatic Stadiums (Texture And Models).
-Automatic Substitute Bibs And Tracksuits.
-Automatic Team GK Pants.
-Automatic Tournament Kits.
-Automatic Tournament Wipes.
-Automatic Training Kits.
-Change Collar, Number And Name Fonts, Name Layout, Jersey Fit And Colours On Kits.
-GK Kit Uses Same Fonts As Outfield Kit (Can Be Disabled).
-Play In Tracksuits Instead Of Kits.
-Referee Kits Assigned To League Tournaments Will Show In Friendly Matches.
-Remove Captain’s Armband, Undershirts, Undershorts, Accessories And GK Gloves When Using Classic Kits.
-Set Which Weather Conditions Winter Clothes Are Used.
-Set Wipe Logos (Trophies Or 3D Tournament Logo).
-Swap A Kit Type For Another.
-Swap Player Accessories.
-Tournament Final Kits, Ball And Adboards.
-Use Graphics Assigned To Tournaments In Friendly Matches And All Matches.
-Use Name And Number Assets Of One Tournament In Another.